I was the UX lead on this project. The client was an established software company who needed a fresh take on their web presence. We took them through a short brand definition cycle and quickly moved into the hard work - information architecture.
The client's previous site was a bit bloated - weighing in at nearly 80 individual pages, many of which were redundant or full of outdated information. We pruned, trimmed, hacked, and cut, and brought out a svelte new site architecture that tallied 21 pages in total.
The client was happy.
I quickly produced some high-fidelity wireframes that matched the IA for the client to review. The version shown here is an early concept that has since been modified to better fit the client's needs.
Delivered: Personas, Brand Analysis, Information Architecture, Wireframes, UI
This was a product design project I led while at Premier Logic. The client asked us to create a brand and a high-fidelity prototype along with supporting documentation that he could use to prove his concept to investors.
I collected their requirements & helped the client define the personas they were targeting with this app, and we were off to the races. Over the next 4 weeks, I worked in close collaboration with the client (say that five times fast!) to bring their ideas to life.
Delivered: Requirements list. User Personas. Wireframes. High-Fidelity Prototype. Brand.
I was part of a 2-man UX team for this project. The client asked us to produce a new front-end to their extremely complex logistics tool. We began with stakeholder interviews, sketching & wireframing sessions, and information architecture development.
After our kickoff session, we conducted 15+ user interviews and began our first set of wireframes.
Roughly 12 iterations later, we produced the new logistics system (which is currently being implemented). The client was delighted that it was fresh and modern while still supporting I.E. 8. We called it a success.
Delivered: Personas. Stakeholder Interviews. User Interviews & Testing. Information Architecture. Journey Maps. Wireframes.
This client wanted to create a mobile application for business travelers. As part of that product, he needed a web-based administrative tool where users could track traveler activity & see aggregate data at a glance.
After talking to the client and a sampling of users, it was obvious that this dashboard needed to be extremely clean and clear. Page elements were arranged according to their level of importance and frequency of use.
The client quickly accepted the designs and they are currently in development.
Delivered: Requirements document. User Research. Wireframes. UI.
In early 2015, my brother came to me with an idea - a team made to bring professional creatives we trust together into a common community. He wanted a place where creatives could share stuff they're working on, bounce ideas around, ask for critiques, or just hang out.
I loved the idea (and have since become an active member), but we felt like something was missing. One caffeine-fueled night a few weeks later, I decided to try my hand at branding the community.
I chose Bellows as the name because of the association with a blacksmith's forge. In Smithery (not an actual word), a bellows is the tool used to fan dying coals back to life so the smith can work. Our hope was that our Bellows would be a similar tool, where creatives could be refreshed and reinvigorated so they could produce their best work.
Delivered: Brand identity, logo design
On this project, the client had an idea for a new type of behavioral learning system.
I began by sketching a handful of screens on paper. This let me get feedback from the client with a minimum amount of effort (literally during the first set of meetings) and we moved straight into an interactive prototype from there.
Because of the complex logic required, we built the prototype using HTML and JS instead of our usual tools. The project is in its final stages of development and will be open to the public very soon. For more information, go here.
Delivered: Requirements Document. MVP definition. Sketches. HTML prototype. UI. Axure Prototype.
In a given month, the average American pays 8-10 bills. I wanted to see what it would look like to collect all of those in a central place.